The Evolution and Impact of Xbox Game Pass on Retro Gaming

The Xbox Game Pass service began as an internal concept known as ’Project Arches’ during a pivotal time for Microsoft’s gaming division. Under the leadership of Phil Spencer, the vision was to create a digital rental service, inspired by the success of platforms like Netflix and Spotify.
A key strategic move was the decision to include all first-party Xbox games in the Game Pass catalog from their launch day. This was first tested with Rare’s Sea of Thieves, a title originally developed as part of the ’Rare Next’ project. Spencer believed that even if a game was primarily played through the subscription, it would be considered a major success.
Officially launched in 2017, Game Pass distinguished itself by allowing users to download and keep games, rather than relying on streaming. It initially offered over 100 titles and heavily featured its growing backwards compatibility program, bringing a library of classic and retro games to modern Xbox consoles.
The service has continually evolved, facing both praise and criticism, but it has firmly established itself as a central pillar of Microsoft’s future in gaming, significantly impacting how players access and experience both new releases and retro classics.
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