Game Boy · 1990-03-01
While presented in a side-scroller format, Crazy Castle differed from standard side-scrollers such as Super Mario Bros. in that Bugs Bunny did not have a jump function; therefore, only by taking different routes could Bugs avoid enemies. Some of the levels had boxing gloves, invincibility potions, safes, crates, flower pots, or ten-pound weights that could be used against the enemies in the game. As a result, the game had a "puzzle-solving" atmosphere. Players score 100 points for every carrot with the last one in each floor giving the player an extra life, 100 points for every enemy defeat…